+61 2 9566 2100 100 Harris St, Pyrmont NSW 2009, Australia [email protected]
+61 2 9566 2100
100 Harris St, Pyrmont NSW 2009, Australia
4.5 Stars — App Store Featured: Best Games 12 Tower Types 7 Hero Classes 40+ Weapons 2 Dimensions Endless Mode 4.5 Stars — App Store Featured: Best Games 12 Tower Types 7 Hero Classes 40+ Weapons 2 Dimensions Endless Mode
// Armory Interface

Spin the command wheel

Six systems of destruction, one interface. Rotate through the HEROCORP™ arsenal and see why tower defense never felt this hands-on.

Selected Tower Grid
// Defense Grid

Twelve towers, zero mercy

Gun emplacements, slow fields, splash mortars and support rigs — twelve tower types snap onto hardened pads along every lane. Positioning is everything: a rocket battery behind a frost projector deletes waves a lone railgun never could.

  • Chain placements for combo damage windows
  • Upgrade tiers change range, arc and effects
  • Sell-and-rebuild mid-wave for budget plays
Tower field manual
// Personnel

Three operatives per drop

Assault, Recon, Saboteur, Engineer, Medic and more — seven hero classes with distinct roles. Heroes move freely on the battlefield, soak XP, and anchor your defense where the lane design can't.

  • Level through custom skill trees
  • Equip armor sets for your playstyle
  • Trigger actives to break boss phases
Class tier ranking
// Ordnance

Forty-plus ridiculous weapons

The Hottenschitzer. The Tachyon Hyperblaster. Things our lawyers won't let us name. Over thirty equippable weapons plus passive modifiers let every hero build into a different flavor of overkill.

  • 30+ active abilities on cooldown
  • 40+ passive skills to stack
  • Weapon drops scale with mission rank
Unlock the vault
// Progression

Skill trees that matter

XP flows to whichever heroes see action, so your squad composition shapes your build every mission. Respec between drops to hard-counter the next dimension's residents.

  • Branching active and passive trees
  • Combat abilities unleash mid-fight
  • Builds persist across the campaign
Book a bootcamp
// Ballistics

Six damage types to mix

Kinetic, incendiary, cryo, energy, explosive and toxic — every alien shell has a weakness. Read the wave composition, tune your tower mix, and watch resistances melt.

  • Armor types gate specific towers
  • Status effects stack across sources
  • Robot units resist certain payloads
Damage chart FAQ
// tempa-death™

Death is a scheduling problem

When a hero flatlines, the cloning bay spins up a replacement — for a price in time. Protect your veterans or rotate fresh clones: the tempa-death™ system makes every casualty sting.

  • Dead heroes queue in the cloning bay
  • Veteran XP is worth protecting
  • Timing clones wins endless runs
Cloning mechanics
// Personnel Files

Meet the employees of the month

HEROCORP™ fields seven hero classes. You drop with three. Choose poorly and the squid wins.

CLASS 01 — ASSAULT

The point of the spear

Front-line damage with the best weapon scaling in the corp. Park an Assault at the chokepoint, feed him XP, and he becomes a one-man kill lane with a Tachyon Hyperblaster.

Full profile
CLASS 02 — RECON

Eyes everywhere

Fast rotations, long sightlines and the best kiting kit in the roster. Recon turns split-lane maps from panic into procedure — recent buffs made her weapon line genuinely nasty.

Full profile
CLASS 03 — ENGINEER

Keeps the lights on

Repair auras, build discounts and tower synergy buffs. An Engineer squad never loses a pad to chip damage — and endless mode squads are basically mandatory picks.

Endless guide
CLASS 04 — SABOTEUR

Breaks the rules quietly

Armor stripping, slow traps and wave disruption. The Saboteur doesn't top damage charts — he makes everyone else's numbers possible. Boss specialists swear by him.

Armor break guide
CLASS 05 — MEDIC

Cheaper than cloning

Sustained healing, revive speed boosts and morale auras. With tempa-death™ timers costing real momentum, a Medic pays for herself by the second wave.

Death economics
+ 2 MORE CLASSES

Complete the roster

Heavy weapons specialists and support hybrids round out the seven-class lineup. The full tier ranking breaks down who belongs in your three-slot drop squad.

See all seven
// Materiel Manifest

Hardware worth overkilling for

A peek inside the HEROCORP™ supply cache — the towers, guns and gadgets that turn alien incursions into paperwork.

Flagship

Railgun Emplacement

Pierces entire lanes with a single magnetized tantrum. The anchor of every serious defense grid.

Tachyon Hyperblaster

Fires slightly before the trigger is pulled. Legal in most dimensions.

Frost Projector

Slows crustacean cavalry to a bureaucratic crawl.

Stinky Cheese Armour

Supreme protection for lactose-tolerant troops.

// Rift Destinations

Two dimensions on the roster

Dimension 01

Steamcrust

Steampunk crustaceans, rusted docks and mechanical tides. Home of the Kraken.

Dimension 02

Nightmare

Horror-film suburbia: zombies, floating eyeballs and one very famous flying shark.

Rift Status

Endless Breach

Unsealed rifts that never stop vomiting enemies. Where leaderboards are born.

Intel

Mission Dossiers

Browse all 25 story levels

// Threat Assessment

The sharks fly here.

OTTTD is the only tower defense with a giant flying zombie shark boss. Add a kraken, an armored war tortoise and a squid on a motorcycle, and "boss fight" starts meaning something again.

Undead Sky Shark

Airborne, armored, and deeply unfair to unprepared grids. Anti-air coverage is not optional.

The Kraken

Steamcrust's signature horror surfaces between lanes and rewrites your placement math mid-fight.

Giant Wartoise

A walking fortress that shrugs off burst damage. Armor-stripping Saboteurs were invented for this.

Survival briefing
// Live Theatre

Depth you can get lost in

Every OTTTD battlefield is a layered diorama — foreground wreckage, mid-lane chaos and a skyline worth defending. The rift tech is fictional; the sense of place isn't.

  • Real-time lighting and shadow passes
  • Brass casings litter the battlefield as you fire
  • Hand-tuned gibs, because the lawyers said we could
// Service Record

Numbers HR lets us print

0Story missions
0Weapons catalogued
0Tower types
0Average rating

“Wonderfully excessive — what mobile tower defense should strive for.”

PRESS CORPS — POCKETGAMER / TOUCH ARCADE / APPSPY
App Store Featured Editors' Choice Buzz 4.5–5 Star Reviews Switch Release
// Transmission Archive

Watch the carnage, VHS-style

HEROCORP™ archives every mission on gloriously degraded tape. Queue the trailer, watch a war tortoise eat a railgun round, and remember when games were allowed to be this dumb-fun.

  • Full campaign footage, zero dignity
  • Boss kill compilations from the community
  • New drops every season on our channel
Open the archive
REC PLAY ▶
TAPE 04 — FIELD FOOTAGE
Kraken emergence, sector 9
REW PAUSE FFWD EJECT
// Deployment Platforms

Defend Earth from any screen

Phone, tablet, console or rig — the apocalypse is platform-agnostic.

iOS & Android

Touch-perfect lane control with hero micro on the go.

iPad & Tablets

The big-screen grid view our designers intended.

Nintendo Switch

Docked boss battles or handheld wave farming.

PC & Steam

Crisp resolution, mouse precision, maximum gibs.

Real-time lighting, high-res textures, stable frame pacing
OPTIMIZED BUILD — ALL PLATFORMS
// Debrief

Questions from the barracks

Everything recruits ask before their first drop. Need a human? Our Pyrmont command post answers within one business day.

All field questions

Yes. OTTTD Arena is the official Australian portal for OTTTD — Over The Top Tower Defense by SMG Studio, Sydney. We cover the full campaign, both dimensions, every hero class, and run the region's events, guides and offers.

OTTTD runs on iOS, Android, Nintendo Switch and PC via Steam. Touch, controller and mouse controls are all fully supported — pick whichever lets you place towers fastest. Grab it on Google Play to start your first drop.

When a hero is killed in action, they queue in the cloning bay for a set period before redeploying. Veteran XP survives, but losing a maxed hero mid-wave hurts — which is exactly why Medics exist.

Movable RPG heroes on top of classic lanes, seven classes with skill trees, six damage types, boss fights that break your placements, and a script that never takes itself seriously. It's a TD/RTS hybrid with an actual personality.

No. Everything on our price page is optional — coaching, cosmetics, events and merch. The full 25-mission campaign is completable on skill alone, the way a certain flying shark intended.
// Final Transmission

Enlist. Overkill. Repeat.

Earth isn't going to preemptively defend itself. Grab the Recruit Pass to unlock your first hero bundle, or talk to a human at our Sydney command post.

TPS REPORTS FILED IN TRIPLICATE · HEROCORP™ APPROVED